When 3D Ultra Pinball was released, the magazine page ads declared
dominion over Space Cadet. 3D Ultra Pinball had not one table, but three
(and further tables within those tables), more music, more graphics,
more amazing skill shots, and digitized speech and computer-rendered
animations to take advantage of its CD-ROM format. The hype machine was
in full gear. And the best part, for some, was that Ultra did not
require users to buy Windows 95, which considering that Win95 cost $205
at launch and 3D Ultra Pinball barely priced at $50, was quite the
savings.
3D Ultra Pinball spans three "main" tables - Colony, Command Post,
and Mine - and several sub tables, with the option to play the main
tables individually or play all of them at once, shifting between tables
by completing certain skill shots. The overarching theme of this
version is a space colony, actually based on Sierra's previous ambitious
(and ultimately failed) strategy game, Outpost. So all of the tables
are sci-fi oriented, with the Colony table being on the planet's
surface, the Mine being underground, and the Command Post being aboard a
space station.
In addition to the pinball action, Ultra has a sort of mini strategy
game buried beneath the surface. In Play All mode, completing certain
bonus modes and entering the construction building will allow you to
build and upgrade structures in the Colony. In doing so, it is possible
to eventually build and launch a starship, which effectively wins the
game. Otherwise, these buildings really only serve to enhance bonus
points and enable some extra modes. Bonus modes often involve extra
targets being added to the table, either warping in or folding out of
the table like transformer robots. The modes are usually pretty simple;
just smack whatever just appeared a few times with the ball and then hit
whatever target the game specifies for you (through speech samples and a
bulls-eye target).
With as much depth as Ultra has, it's almost inexcusable how bad the
ball physics are. The ball floats all over the place like a balloon
filled with air, never really feeling like the heavy steel ball that it
is. When struck with a flipper, the ball seems to go in almost random
directions, making it near impossible to even attempt to aim your shots.
The ball has an alarming tendency to get stuck between two jet bumpers
for a second or so, which scores a lot of points but makes a horrible
racket. Most flipper tricks like juggling do not work due to how overly
powerful the flippers are, though it is possible to hold the ball (if
it's not already moving too fast by the time it reaches your flippers).
It's certainly a helpful gesture, though, that the game will offer you a
"bozo ball" if you fail to score any points after launching your ball.
Perhaps most aggravating to established pinball players is the
uselessness of the table bump feature - meaning if your ball is out of
reach of the flippers and about to go down the outlane, you're screwed.
One thing 3D Ultra Pinball does seem to have going for it, though, is
its kindness to players with disabilities: you can play the game
entirely with two mouse buttons.
Aesthetically speaking, the quality of the 3D rendered tables isn't
bad, but given the game's target platform of Windows 3.1 or later, the
tables were designed to show at 640x480 and 256 colors, resulting in
some graininess and loss of detail. As the ball passes through certain
tunnels, you will see the tunnels ripple a bit. Table animations are
slightly choppy and the game does not scale up very well at all - while
you can maximize the table window to make it larger on higher resolution
displays, this results in a pixelated mess and only serves to
accentuate the "rippling" effect. It doesn't look pretty, and time
hasn't been kind to it, either.
Even as far as sound quality, 3D Ultra Pinball doesn't seem to have a
lot of polish to it - the flippers make a boring little "pop" noise
instead of the mechanical clank that a pinballer might be used to.
Targets make silly laser sounds, and the table speech tends to repeat
itself, which might be good or bad, depending on how good you are at
deciphering what the announcer is saying over all the gratuitous echo
effects. The music is played through Windows MIDI, which if you're just
equipped with a Sound Blaster like most people did back in 1995, has an
infuriating tendency to get notes stuck in the middle of a song,
resulting in a constant, irritating hum. The only way to stop this is by
turning the music off, then back on, then back off again to give the
MIDI driver the kick in the teeth it badly needs.
Overall, 3D Ultra Pinball ultimately doesn't serve to dethrone 3D
Pinball Space Cadet, and certainly comes nowhere near Pinball Fantasies.
But it started a legacy which would only improve in the coming titles.
Screenshot
System Requirements:-
OS: Windows XP/98/2000/Vista
CPU: 200MHz
RAM: 64MB
DirectX: 9.0b
Read More : http://the-engingeng-galeri.blogspot.com/2011/07/3d-ultra-pinball-pc-games.html
Engingeng Blog ™
Read More : http://the-engingeng-galeri.blogspot.com/2011/07/3d-ultra-pinball-pc-games.html
Engingeng Blog ™
System Requirements:-
OS: Windows XP/98/2000/Vista
CPU: 200MHz
RAM: 64MB
DirectX: 9.0b
Read More : http://the-engingeng-galeri.blogspot.com/2011/07/3d-ultra-pinball-pc-games.html
Engingeng Blog ™
Read More : http://the-engingeng-galeri.blogspot.com/2011/07/3d-ultra-pinball-pc-games.html
Engingeng Blog ™
System Requirements:- OS: Windows XP/98/2000/Vista CPU: 200MHz RAM: 64MB DirectX: 9.0b
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